Low-level Furies have two damage spells, one of which does damage over time and therefore is not well suited for repeated blasting of a foe. Part of the problem was a day-one learning curve issue. Unfortunately, I didn't like the class at all. Furies are widely regarded as an excellent solo class due to reasonable damage capacity along with roots and speed enhancements (for easier kiting) and self-healing abilities. My very first EQ2 character was a Fury, a druid that relies on casting spells for soloing and DPS. The really interesting contrast, though, was between the first and the current Sarnaks. I could have tried being a Wizard, I suppose, but somehow the Warlock felt more appropriate to the Sarnak race than the Wizard did. EQ2 features many otherwise nonhostile mobs that wander around in the vicinity of hostiles, where they are likely to be struck and enraged by true AOE attacks, which are the Warlock's specialty. The problem, as Araxes' "Warlock or Wizard?" post points out, is that EQ2 Warlocks are focused on AOE attacks in a game that is mostly focused on single targets. Sarnak number 3 was a Warlock, on the theory that I might as well try one of the game's pure caster classes.
![eq2 mystic aa unlock eq2 mystic aa unlock](https://thewimpydirge.files.wordpress.com/2010/02/eq2_000144.jpg)
![eq2 mystic aa unlock eq2 mystic aa unlock](https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/177/561.png)
(Counter programming to WoW's Death Knight?) I'm sure it was a big step up from my Dirge in both damage potential and durability, but it "felt" less interesting without the stealth, stunning, and flanking aspects of Dirge combat. The second was a Shadow Knight, a tanking class with life-draining self-healing powers that lingered in mediocrity for ages and suddenly became the flavor of the month after November's expansion. Giant lizards 2 and 3 failed for straightforward reasons. It was another busy off-line weekend, and I wound up sinking a fair chunk of time into my fourth attempt at a Sarnak in EQ2.